Myraclia Game (Deluxe Edition)
Draft, Terraform & Expand smarter than your opponents. Designed for 1-5 players (with solo expansion), Myraclia innovatively implements popular mechanics like action planning, set collection, tile placement, and modular board. All that spiced up with unique nail-baiting drafting and squeezed into 50 minutes of playtime.
Myraclia Game (Deluxe Edition)
Description
How to Play
THE PRINCIPLE OF THE GAME
In the game, you compete with other players for the title of The Creator of Myraclia. You are trying to get limited and chaotically emerging elements and sources of life. These are represented by glittering cubes in 7 colors in uneven numbers. You have to get them, organize them correctly, possibly replace them with the other player's elements, and ..... a miracle! The desolate and inhospitable part of Myraclia changes into a beautiful cradle of life.
The Myraclia surface is divided into hexagonal tiles. One side of the tile represents the original look of Myraclia, before the transformation, without life, the other side of the terraformed appearance, the new beautiful face of Myraclia full of greenery. There are 4 types of surfaces, namely plains, forests, water areas, and mountains.
The game takes place in rounds, divided into two basic phases.
In the first – drafting phase – players alternate in the specified order and select one element (cube) from the drafting board to help them transform (re-shape) a part of the planet in the next phase. But remember. Not the same resources are available in each round. Those elements, which were abundant in the last round and nobody wanted them, can now be scarce and desirable. And vice versa. The price for gaining a rare element is great. Speed - and sometimes greed – during elements selection determine the player order for an important second phase.
In the second phase - the terraformation - the players, according to the order set in the first phase, turn the individual deserted parts of the planet into Myraclia full of life. They discard the elements displayed on the Myraclia tile and turn it to a terraformed side. In most parts, they instantly earn points and/or a bonus in the form of the free released element. A released element can be used immediately. Order is key, but the first position does not necessarily mean an absolute advantage. If you were greedy in the first phase or you have chosen the wrong combination of elements, other players in turn could exchange their elements for your unused elements. The reward for the conversion of Myraclia is, in addition to the points, also the right to reveal new parts of the planet (by choosing new Myraclia tiles from the offer).
The game ends in a round in which any player has terraformed 7 parts of Myraclia planet or if a certain part of the planet has been terraformed (i.e. it is not possible to replenish the offer of Myraclia tiles).
Until the last moment, you cannot be sure who gets the title of The Creator of Myraclia.
At final scoring, players are rewarded by the final look of the planet Myraclia and receive a bonus for the most consecutive terraformed area of the planet, for the variety of the terraformed surface, but also for the size of individual types of surfaces terraformed by the player.
Your reward is a brand new Myraclia, beautiful, full of life. And also the feeling that you have contributed to it ..... the most.
Kickstarter
You can enjoy Myraclia Board Game thanks to these great people from Kickstarter community...
Quentin Garnier (FRA) Patrick Einheber (USA) Alessandro Cortese (ITA) soho42 (SVK) KS Backer #348 (USA) KS Backer #405 (JPN) Wyghtburn (GBR) James Potter (USA) DR Lowdon (GBR) KS Backer #097 (THA) Bert Wesarg KS Backer #500 (USA) KS Backer #166 (JPN) Bart Popow (POL) Hootymcboo (GBR) Mattias Karlsson (SWE) Dawn H (USA) startrouble (GBR) KS Backer #424 (CAN) Franck Bourdin (FRA) Jeff Miller (USA) KS Backer #191 (ITA) the gnuze (ITA) Kara Lotz (DEU) Curt Woodard (USA) Peter "Gurthfin" Vrablec (SVK) KS Backer #335 (ESP) Bruce Ravel (USA) KS Backer #080 (NLD) Terry Langley (USA) Jürgen (BEL) Great Games Library (USA) BlaiseGV (GBR) KS Backer #407 (USA) Robert “Ryotus” Parker (USA) KS Backer #298 (DEU) Christian Schicke (DEU) Lisarte Barbosa (GBR) Taupin Xavier (FRA) Aaron Jensen (USA) Ben B. (USA) Zach Lovall (USA) James Wright (GBR) Trae Lenox (USA) Simon Mounsey (USA) The Layton's (USA) Goroulis (GRC) David Taylor (USA) Anton Porotikov (SWE) William F Beasley (USA) Myshell (AUS) Lawrence Wimsatt (USA) Kyle Pillar (CAN) KS Backer #379 (USA) KS Backer #234 (USA) Isa&Vale&Cloe (ITA) KS Backer #451 (USA) KS Backer #501 (USA) KS Backer #261 (USA) Eileen Howard (USA) Mat Pursall (GBR) Grant Modahl (CAN) GregW (USA) tym (USA) Gopala Hebert (CAN) KS Backer #106 (GBR) Danielle Lowe (USA) Kevin Harasymchuk (CAN) Patrick & Kristin Hampton (USA) Chris Ransom (USA) T. Sammet (DEU) LUC (USA) KS Backer #223 (USA) Andreas Seeger (DEU) Thomas Kullmann (DEU) Robert Wilde (GBR) Chad Hanson (USA) TheFrenchWoman (USA) KS Backer #536 (USA) ChuanXin W. (TWN) Hrad Hier (SVK) KS Backer #330 (USA) Katie Spendel (USA) Kit Strong (USA) KS Backer #456 (DEU) KS Backer #205 (USA) Gary J (NZL) Kazuhiro Honda (JAP) Matthew Eppelsheimer (USA) Dr. Rödåker (SWE) Erik Burgeson (USA) Jenna Stew (USA) Hidekazu74 (USA) T. Woida (DEU) Jess Turner (USA) Kat S Bill Simpson (GBR) Misty (USA) KS Backer #439 (USA) Joe (FRA) C. Rumpker (DEU) Jesaia Sturm (USA) KS Backer #256 (FRA) KS Backer #353 (USA) KS Backer #262 (BEL) Lucas (DEU) Carlos Arturo Soto (USA) Edouard P (FRA) Susan Marlow Burtch (USA) Hister-Kamm family (USA) KS Backer #408 (USA) Vicky McKinley (USA) Douglas Bruch (USA) Ciko (ITA) Scott Halvorson (USA) Brian Athey (JPN) Jose Maria Ferri Muñoz (ESP) BON_1029 (JPN) JohnTtheHunter (CAN) Brent Cote (USA) KS Backer #422 (USA) Michelk (FRA) Terry Dano (USA) KS Backer #394 (USA) KS Backer #198 (ISR) Vienticus Prime (USA) Douglas Kuegler (USA) KS Backer #211 (GBR) KS Backer #188 (NLD) Bert Engelhardt (AUS) Michael Lehmann (DEU) Julien Granier (FRA) PD and Pi (USA) Theodore M Barnett (USA) Joanna Bartkowiak (POL) Jack Gulick (USA) Taylor Ampatiellos (USA) Daniel P. López (ESP) KS Backer #049 (CAN) Radgar Stormlight (USA) Levi H (USA) Claus Glerup Nielsen (DNK) Zlty Had (SVK) Zweiblum (DEU) KS Backer #388 (USA) Ľubor Varga (SVK) Edmundo M. Oliver (USA) Chris Peronto (USA) QC Nguyen (AUS) KS Backer #117 (USA) Michael Wagner (USA) Hoss (USA) KS Backer #178 (USA) KS Backer #363 (DEU) KS Backer #110 (AUS) Alan Bernstein (USA) Andrew Givens (USA) Nacho (USA) /amqueue (USA) Tarcha Saleeba (AUS) KS Backer #402 (RUS) KS Backer #009 (CZE) Paul Michael Hall Munday (GBR) Michael Morgan (CAN) KS Backer #416 (AUS) Alex and Bill Gurski (USA) KS Backer #169 KS Backer #322 (USA) Jen Edwards (USA) KS Backer #487 (USA) KennyJ (USA) KS Backer #540 (AUT) Derek Kuper (USA) CHIKA (JPN) Watchkeeper (USA) KS Backer #427 (BEL) Sebastian Zencke (DEU) Cenk Gökçe (CAN) Traxanth (USA) KS Backer #104 (USA) Христо Гангов (USA) Anthony Aldrich (USA) Shawn Koehn (USA) KS Backer #060 (DEU) Angent Grimoire SL (ESP) Fernando Santos (PRT) D.J. Cole (USA) Mao (SVK) |
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There are no question found.
branislav berec, NITHRANIA GAME CLUB
(verified owner)Beautiful, beautiful, elegant design of this game...love it!
gert breugelmans, INDEPENDENT REVIEWER AT BLOG BOARD GAMES & MORE
(verified owner)arne de cnodder, INDEPENDENT REVIEWER AT SPELLENBLOG SPINLI
(verified owner)The wooden game pieces are beautiful
David C. ‘MOUNTAINPONNY’
(verified owner)What a fantastic game!
The drafting in Myraclia is among the best in modern board games; it’s meaningful in not only what you draft but WHEN you draft. Unlike trying to make sure you go first or last like in many games that feature turn order manipulation, in Myraclia it’s a balancing act. Going first can ensure that you get to Terraform that tile you really want, but any elements you leave unused become available for players following you in turn order. Furthermore, Myraclia grows after each player’s turn; the more tiles you affect, the more tiles you’ll make available for your opponents.
Going 1st, 2nd, 3rd, 4th, even 5th in turn order all have their benefits/drawbacks.
Another thing that should be mentioned is that the rulebook for Myraclia is darn near perfect.
Shadrach (from the review on BGG)
(verified owner)I like Myraclia a lot.
…It all fits together to feel so good in execution. From the texture and graphic design of the wooden disks, to the translucent cubes and how they sit on the subdued yet evocative artwork of the tiles. The ever growing mountain of color from discarded cubes clinking into the wooden discard bowl. The rustling of new tiles in the rough cloth bag. This game is a tactile treat.
…Myraclia frees you from that front loading while still presenting you a surprisingly meaty puzzle. Get cubes terraform things get points, how easy could it be? But the cubes are at a slightly different rarity in the bag(printed on the player aid and reinforced via the drafting rules) what and when you draft determines player order for the terraforming phase, and the INVERSE order for drafting next turn (handled with a simple rotatable track and with a lightbulb moment after just one round on your first play) Terraforming this tile gives me points, but also you points for being adjacent. I get a free red cube for terraforming it… but I can’t use that this turn and you might be able to use it on YOUR turn if I have it left over. Or I could turn these three cubes into one of any color and have none left over, but I would have to terraform this other tile for lesser points instead but it WOULD give me that plains-type I need for my set. A score of little turns and twists which are *highly* interactive with the other players fill up every round of Myraclia without ever giving that overful feeling.
…On top of the simple joy of playing the game is how much it reminds me of what Kickstarter can really do. Kickstarter let Rudy pursue his dream and gave me a game that fills a niche no other really does in my collection. I hope you get a chance to have it fill a spot in yours too.
Joanna B. KICKSTARTER SUPPORTER
(verified owner)I love it.
I am astonished how beautifull it is. I MEAN – REALLY! I have a lot of games, but there is no one so original and beautifull like this one. Additionally to the graphic design and art (I’m a designer myslelf so I appreciate it also professionally), the wooden pieces add a sense of something rare and posh.